


If your save folder has other files besides main inside, the game will not load the save properly. If HxD created a main.bak file in the save's folder, remove it. As far as I'm aware they should work fine with Y too but correct me if I'm wrong. Apparently I can spend 3 hours making those save files, but I'm too lazy to dump&decrypt X/Y to test them in Citra. I've not tested them, but they should hopefully work fine for their intended purpose. Save the file (this will also correct the save file checksum two birds one stone!) Save the file, then open it in PKHeX and change your Trainer Name to what you actually want as your OT. Then move the cursor over to 0x14062 and hit Ctrl+B to Paste+Write the bytes you copied from your OT. Highlight the bytes from 0x14048 to 0x1405F and Copy (Ctrl+C) them. This brings you over to where your Trainer Name is located in the save file. Type in 14048 (and select hex in the radio buttons, if it isn't already set to that by default) and press OK. Open the save file in a hex editor (I personally like and recommend HxD) and press Ctrl+G to bring up the Goto menu. Open the save file in PKHeX, go to the Trainer Info menu, set your Trainer Name to your desired nickname and save the file. The most straightforward way to do so is to: You will have to manually hex edit that yourself. Important: PKHeX does not support editing your nickname for X/Y as of now. You just have to rename the file to main, open the save file in PKHeX to change OT, ID numbers and any other kind of info you'd want to change, and/or if you want a certain nature/certain IVs on your starter. Since Citra has problems with X/Y where the game crashes during the intro, and in some cases, when choosing your starter, I went ahead and made save files for every gender + appearance + starter combinations.Įach save file is saved right after receiving the starter, and the files are named appropriately (left/center/right refers to the character appearance, in the same order as they appear during the intro.)
